Small cleanup.
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@@ -22,7 +22,8 @@ Level :: struct {
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}
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init_level :: proc() -> Level {
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// positions work off viewport resolution, independent of target display size
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// positions work off viewport resolution,
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// independent of target display size
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// 10% padding around the field
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pad_x := f32(VIEWPORT_W) * 0.10
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pad_y := f32(VIEWPORT_H) * 0.10
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@@ -17,7 +17,6 @@ main :: proc() {
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defer mem.tracking_allocator_destroy(&track)
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context.allocator = mem.tracking_allocator(&track)
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}
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// ------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------
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// Game Loop
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