jasonhilder
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7c41e69dda
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New helper function converting grid space to flat index.
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2026-07-31 07:12:59 +02:00 |
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jasonhilder
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09c3e34c6b
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Initial working implementation of flow field.
Debug methods to visualize the flow field
Player updates in game update on tile change
Map does the actual looping and setting of values
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2026-07-31 07:11:08 +02:00 |
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jasonhilder
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5e2b954d1a
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Added bounds check for collision detection.
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2026-07-26 21:44:16 +02:00 |
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jasonhilder
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5da084391e
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Initial enemy setup, with collisions and basic spawning.
Modified-by: Jason Hilder <jhilder95@gmail.com>
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2026-07-23 08:34:46 +02:00 |
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jasonhilder
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c93b790406
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Code formatting cleanup.
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2026-07-21 07:41:59 +02:00 |
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jasonhilder
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a5eb374f28
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Added some definitions for each tile for better map loading.
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2026-07-21 07:03:41 +02:00 |
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jasonhilder
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d072c56ca5
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Small refactor and rename of struct field.
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2026-07-21 06:22:32 +02:00 |
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jasonhilder
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1ddab20ca5
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Extra helper functions and collision checker.
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2026-07-20 08:07:45 +02:00 |
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jasonhilder
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a726107da7
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Redid the world -> screen funcs.
Had to rework these they were wrong initially.
Added comments to make it clear what I am doing.
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2026-07-16 08:52:14 +02:00 |
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jasonhilder
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f2110236e3
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Initial map interface.
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2026-07-16 07:50:01 +02:00 |
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