Commit Graph
10 Commits
Author SHA1 Message Date
jasonhilder 7c41e69dda New helper function converting grid space to flat index. 2026-07-31 07:12:59 +02:00
jasonhilder 09c3e34c6b Initial working implementation of flow field.
Debug methods to visualize the flow field
Player updates in game update on tile change
Map does the actual looping and setting of values
2026-07-31 07:11:08 +02:00
jasonhilder 5e2b954d1a Added bounds check for collision detection. 2026-07-26 21:44:16 +02:00
jasonhilder 5da084391e Initial enemy setup, with collisions and basic spawning.
Modified-by: Jason Hilder <jhilder95@gmail.com>
2026-07-23 08:34:46 +02:00
jasonhilder c93b790406 Code formatting cleanup. 2026-07-21 07:41:59 +02:00
jasonhilder a5eb374f28 Added some definitions for each tile for better map loading. 2026-07-21 07:03:41 +02:00
jasonhilder d072c56ca5 Small refactor and rename of struct field. 2026-07-21 06:22:32 +02:00
jasonhilder 1ddab20ca5 Extra helper functions and collision checker. 2026-07-20 08:07:45 +02:00
jasonhilder a726107da7 Redid the world -> screen funcs.
Had to rework these they were wrong initially.
Added comments to make it clear what I am doing.
2026-07-16 08:52:14 +02:00
jasonhilder f2110236e3 Initial map interface. 2026-07-16 07:50:01 +02:00